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3D Asset & Level Design
Date
June 2025
Asset Library
Planning & Sketching
Documentation
Created an environment inspired by my birthplace Scotland. The castle has a retro art style which I have done previously and will continue to incorporate in the future. Many original assets where created in Blender and Maya. While the environment was created in Unreal Engine 4. PebblePad blogs showcase and document my work. Textures were hand-drawn in Blender and Krita. This was done to complement the 'low poly' aesthetic.
















































































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