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Sound Design for Platformer Project

Date

June 2024 - November 2024

Was the sound designer for a Unreal Engine platformer prototype. Regularly play tested the game and assisted with level design. Created a main menu screen with functional UI. Created an extensive sound library to keep track of ambience, sound effects and music. Certain sounds were edited using Audacity. Some of the sounds were created by myself doing foley work. I did this for certain movement sounds in relation to the environment players walk or run on.

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